pavlik
Вторник, 19 Декабря 2006, 17:27
Общая ветка.
http://www.twcenter.net/forums/forumdisplay.php?f=293Качайте.
http://files.filefront.com/DarthMod_M2TW/;...;/fileinfo.html Вот что он говорит:
I will soon upload it and what it contains in brief is:
-Realistic Darth unit movement speeds(No insect like moving anymore and more vital your decisions in the battlefield since the units now cannot teleport)
-Realistic Darth mass integration(Chaos in the battlefield like true medieval battles, devastating heavy knight charges, formation penetrations etc.)
-Temporary 2H unit fix introduced by Lusted and balanced by me(I have used the Janissary animation and balanced the stats in a way that AI manages them well in campaign and in battlefield)
-Realistic Darth projectile speeds and trajectories(No more mortar like crossbows, crossbowmen and firearms men can only fire when they have a clear line of sight and not on top of others thus making them less powerful.Especially the firearms, before they had an invisible arc firing and killing anyone)
-New special longbow arrow model (A gift to the longbowmen to give them the advantage they deserved)
-All factions unlocked
-Some very minor adjustments in the EDU file concerning the stats(More armour to Gothic Knights and Byzantine Kataphracts and a few others)
-Reduced fatalities for extra long and decisive battle melees
-Improved animation swings per soldier for more realistic and tense battle visuals(so that there are no idle melee visuals)
-Included the infamous Shaba Wangy's Diplomacy Mod
I have not addressed formations yet because as it seems they need a lot of work and have to use my free time to play the game also.
CA created only 1 general formation for all factions...I have to create 1 special for all of them or groups of factions.
Currently the AI works well and with the above mentioned settings you will witness a tremendous improvement in battle...and more losses...soon I will upload!
PS.It seems I cannot override the files related to effects with the mod switch. I have removed arrow trails for better fps and visuals but the mod switch will not supercede them unless these files are used in the unpacked version.If anyone knows anything pls inform me.
PS2.I believe in "open source" collaboration idea so if you find something useful from my modding, feel free to use it and give some credits as you like.
Installation Instructions
-You patch the game to 1.1
-You unzip the downloaded package and open it
-You copy all the contents to the main root directory of the game (Where M2TW.exe resides)
-You then click my (DarthMod M2TW V1.0) shortcut to play the game unter DarthMod's gameplay tweaks.(You can move this to your desktop first for more quick launching procedure)
Notes:
-If you have an already playing campaign unter an unmodded M2TW version 1.1, you can copy the save file to the internal DarthMod folder in "saves" folder and continue without problems by DarthMod way
-You can at any time revert to your previous M2TW unmodded version by clicking its own shortcut and play it.
I thank Lusted and Shaba Wangy for using their ideas in 2hand animation fix and diplomacy mod respectively.
I thank wipeout140 for offering to help me and already providing me valuable information.
I thank all of you the fans who press me to do these things....
I thank all TWcenter staff who continue to support the community despite all the recent outbreaks.
And last but not least....I thank Creative Assembly UK/Australia for creating this magnificent game in a way that modders can "play" with it.
Пока что версия 1.0 Будет обновлятся. По игре в его моды на РТВ могу сказать что он очень хороший модер. Покачто это не мод даже а патч по боевой части.
Особенно понравилось:
1.Исправлена анимация двуручников.
2.В мод включен мод от Шабы Ванги
3. Переработана масса юнитов, теперь из-за этого бои реалистичней.
4. Арбалетчики и лучники более не стреляют навесом! Ура!
Сам пока не ставил. Потом